I spend a lot of time developing custom business games for
teams which usually have a significant computer element to them. This area is strewn with
pitfalls, good intentions and misconceptions and there is a huge risk that the game becomes too complex or an end in itself or graphically distracting. Therefore I have been constantly on the lookout for a really good practical
set of business game design guidelines (lik
e Disney’s principles of Animation). Unfortunately I have
not yet been able to find just what I was looking for so in their absence I thought I should try and write my own.........
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Ken Thompson (aka The BumbleBee) blogs about bioteams, virtual collaboration and business simulation at
www.bioteams.com.